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Color modes

The LCD screen of the original Game Boy Color hardware displayed rather washed out colors. Game developers back then knew this and chose their color palettes accordingly: A game that looks garish on a modern display may have looked exactly right on the real hardware.

This is why the on-screen-menu offers a "Color Mode" section with two modes:

  • LCD Emulation (default): A color grading is applied that approximates how the colors looked on the historical LCD screen. It is based on the well-known color-correction used by MiSTer. Because most games were designed with that screen in mind, this is the default.

  • Fully Saturated: The raw RGB values of the Game Boy Color are shown without any processing.

Comparison

The following screenshots from "Adventures of Elmo in Grouchland" show the difference: The yellow house turns orange/brown and Elmo turns from a clear red into a ruby tone.

Fully Saturated

Fully Saturated: raw RGB colors

LCD Emulation

LCD Emulation: color grading approximating the historical LCD

Game Boy Classic

The color modes only affect Game Boy Color games: In Game Boy Classic mode, the core always renders the authentic 4-shade grayscale.

Learn more

If you want to dive deeper into the topic of color emulation, read this article about color emulation.